Monday, May 19, 2014

Table Top Addicts and Lonely Havocs will be combining to form Voltron!



Good News Everyone!

Makers and I will be joining our friends from our FLGS over at The Lonely Havocs!

We figure why have two blogs running from the same store when we could combined to form one super awesome Voltron Force. 


It has been a pleasure talking and sharing with everyone over the past few years and we look forward to many more! Onwards and Upwards!

Please subscribe to Lonely Havocs to continue your adventures in gaming with us.

Monday, May 5, 2014

Massive Changes Coming to 40k 7th Edition!


I'm not really sure how I feel about these yet. At the moment I'm more shocked than anything.

Wednesday, April 30, 2014

Warhammer 40K Battle Report: Iron Hands/Grey Knights vs Tau/Astra Militarum



Last week I came back from vacation and was finally able to make it to league night.
The League is currently 2 Headed Giant. (2 Man teams, of 1000 points a piece)

Capnmoe and I got to team up with two of our friends over at Lonely Havocs, Slender and Jon.

Jon brought Tau and Slender brought IG.

I brought my Iron Hands and Capnmoe felt like getting the new Aquila Strongpoint that he won from the Titan Tournament on the table...



Our List:
Master of the Forge
5 Man Tactical Squad - Razorback with TL Lascannons
5 Man Tactical Squad - Razorback with TL Lascannons
Landspeeder - Typhoon Missile Launcher, Heavy Bolter
Landspeeder - Typhoon Missile Launcher, Heavy Bolter
Vindicator
Predator - Autocannon with Lascannon Sponsons
Predator - Autocannon with Lascannon Sponsons
Aegis Defense Line with Quad Cannon

Coteaz with 2 Jokaero Weaponsmith, 3 Servitors with Plasma Cannons and 5 Warrior Accolytes
Ordo Xenos Inquisitor
6 Warrior Accolytes in a Razorback with Psybolt Ammunition
6 Warrior Accolytes in a Razorback with Psybolt Ammunition
Vortex Missile Aquila Strongpoint

Their list as best I can remember:
Cadre Fireblade with 2 Drones
3 x 10 Firewarriors
2 x 5 Pathfinders
2 x Hammerheads
Aegis Defense Line with Quad Cannon

Company Command Squad with Plasma in a Chimera
Platoon Command Squad
10 Man Infantry in a Chimeria
10 Man Infantry on foot
3 Heavy Weapons with Autocannons
Leman Russ Punisher
Leman Russ Battle Tank

Game was Scouring
Deployment was Hammer and Anvil
No Nightfighting
3 Objectives on each persons side, but we had the larger point objectives.
They won the roll and chose to deploy first.

Friday, April 25, 2014

40k Battle Report: Grey Knights Vs. Tyranids


The new Warhammer 40k league began at Fantasy Books and Games. It had been awhile since I played 40k because of our raging Warmachine obsession, and was really nice to get back into it. It's a 2 headed giant league where each team brings two 1000k lists. Makers is on vacation this week so I had to go at it alone. I brought Grey Knights to the fray and was paired against a fantastic Nids player.

Deployment: Dawn of War
Mission: Crusade (5 Objectives)


My List (Chaos Space Marines/Daemons):

HQ
Grey Knights Grand Master (Warlord, FnP 3" from an objective)
  • Incinerator
Inquisitor Coteaz (Prescience, Forewarning)(Warlord, May reroll reserve rolls)
    Troops
    5x Grey Knight Terminators
    • Psycannon
    • 4x Nemesis Force Halberds
    • Nemesis Daemon Hammer

    5x Grey Knight Terminators
    • Psycannon
    • 4x Nemesis Force Halberds
    • Nemesis Daemon Hammer

    2x Jokearo, 3x Servitors, 5x Warrior Acolytes (Jokearo upgrade: Units weapons have rending)
    • 3x Plasma Cannons
    • 5x Bolters
    6x Warrior Acolytes 
    • 6x Bolters
    • Razorback
      • Psybolt Ammunition
    6x Warrior Acolytes 
    • 6x Bolters
    • Razorback
      • Psybolt Ammunition
    6x Warrior Acolytes 
    • 6x Bolters
    • Razorback
      • Psybolt Ammunition
      • Assault Cannon
    Heavy Support
    Dreadnought
    • 2x Twin Linked Autcannons
    • Psybolt Ammunition
    Dreadnought
    • 2x Twin Linked Autocannons
    • Psybolt Ammunition
    Dreadknight
    • Heavy Incinerator
    • Personal Teleporter
    Dreadknight
    • Heavy Incinerator
    • Personal Teleporter
    Fortification
    Aegis Defense Line
    • Quad Cannon


    Opponents List (Tyranids):

    HQ
    Hive Tyrant (The Horror, Paroxysm)(Warlord)
    • Twin-Linked Devourers
    • Wings
    Hive Tyrant (The Horror, Psychic Scream)
    • Twin-Linked Devourers
    • Wings
    Hive Tyrant (Warp Blast, Psychic Scream)
    • Twin-Linked Devourers
    • Wings
    Tyranid Prime (Warlord)

    Elites
    Zoanthrope (Paroxysm)
    Venomthrope

    Troops 
    10x Termagaunts
    10x Termagaunts
    10x Termagaunts
    10x Termagaunts
    3x Warriors

    Fast Attack
    Harpy
    Harpy
    Hive Crone

    Heavy Support
    Carnifex
    Exocrine

    Fortification
    Aegis Defense Line
    • Icarus Lascannon

    Monday, April 21, 2014

    Titan Tournament Final Round Recap


    I played in the final round of the Titan Tournament at Ogres this weekend along with 11 of the best players from the area. I played in 3 out of the 4 qualifier events and placed top 3 in 2. That meant I had my choice of bringing Necrons with or without an ally, or Tau/Eldar because those were the armies I placed with previously. Since I had placed 1st when I used my Taudar I decided they were probably the best bet for the final round. The games were 1850 and here's what I was running:

    HQ
    Commander
    • Command and Control Node 
    • Puretide Engram Neurochip 
    • Multi-Spectrum Sensor Suite 
    • Onager Gauntlet 
    • Neuroweb System jammer 

    Ethereal

    Farseer
    • Jetbike
    • Singing Spear 


    Elites
    Riptide
    • Twin-Linked Fusion Gun 
    • Ion Accelerator 
    • Early Warning Overide 
    Riptide
    • Twin-Linked Fusion Gun 
    • Ion Accelerator 
    • Early Warning Overide
    Riptide
    • Twin-Linked Fusion Gun 
    • Ion Accelerator 
    • Early Warning Overide


    Troops
    3x Guardian Jetbikes
    3x Guardian Jetbikes
    6x Fire Warriors
    6x Fire Warriors
    6x Fire Warriors

    Fast Attack
    5x Warp Spiders

    Heavy Support
    3x Broadsides
    • 3x Twin-Linked SMS 
    • 3x Twin-Linked High-Yield Missile Pods 
    • 6x Missile Drones

    Wraithknight

    Fortification
    Aegis Defense Line
    • Quad Cannon 

    Total - 1848


    My first game was against Necrons and was against a familiar opponent. Usually I find myself on the bad end of an ass whooping against this competitor. This time however, my dice were hot and I managed to pull out a 13-5 victory winning the primary (4x Objectives), tying the secondary (Kill the opposing Warlord), and getting 1 tertiary (First Blood). Highlights include my first shot from a Riptide taking out both of his Command Barges. Fire Warriors rolling 6 out of 6, 6's to hit a Nighscythe and take it out of the sky. Warp Spiders also did some work weakening one of his Overlords and dropping a Nightscythe at a critical point in the game as well as refusing to die to mass fire.


    My second pairing was against Imperial Guard/Inquisition. Primary was Emperors Will (2 Objectives), Secondary was Table Quarters with a Dawn of War deployment. This was a very close game. He had a blob squad of 40 guys with a 4+ invulnerable and stubborn, which he marched directly for my objective. Had he chose to camp the blob on his objective I have no doubt that he would have won. Sadly for him, he chose not to. I focused all of my fire on his objective and cleared it by the last turn. I turbo boosted my jet bikes onto my own objective to contest his blob which had finally made it there, and sent my 2nd jet bike squad to take his objective for the win. Final score was 12-5. Highlights were jet bike shenanigans and the Wraithknight taking out an Executioner, Vanquisher, and 2 units of guardsman.


    The final game was against Slaanesh CSMs/Imperial Guard. Primary was Victory Points (Had to be 185 points above your opponent to win), secondary 3x Objectives with a Vanguard deployment. This was another nail biter game that came down to the last turn. Just like the previous game, turbo boosting shenanigans from the jet bikes netted me the victory. I was above on Victory Points but not high enough, so we tied Primary. I still took secondary though as well as Last Laugh (Whoever kills the last unit). The game ended 11-6.

    I was super pleased with my performance for the day. Though I won all my games, my overall point total wasn't enough for first place. I did take second though and walked away with a bunch of great prizes! I'm looking SO forward to getting the Aquila Strongpoint on the table and bolstering my other armies with the new additions. HOORAY!


    Monday, April 7, 2014

    Warmachine Bat Rep: Cygnar vs Retribution


    Our Warmachine obsession continues this week with a 25 point Cygnar vs Retribution game. The store was so full of 40k players we weren't able to get one of the nice tables. That wouldn't deter us though. We set up on the only other table available. We called it "The Disc of Death".

    My List (Cygnar):

    Major Victoria Haley
    • Ironclad 
    • Squire 
    Arcane Tempest Gun Mages (Leader and 5 Grunts)
    • Arcane Tempest Gun Mage Officer
    Black 13th Gun Mage Strike Team
    Journeyman Warcaster
    • Charger
    Professor Victor Pendrake

    Makers List (Retribution of Scyrah):

    Garryth, Blade of Retribution
    • Chimera 
    • Griffon 
    • Phoenix
    Mage Hunter Strikeforce (Leader and 5 Grunts)
    • Mage Hunter Commander 
    Arcanist
    Narn, Mage Hunter of Ios 


    Yes, his list is 26 points. Yes, he needs to learn how to math.


    He won the roll to go first and this is how he ended after his turn 1. Sadly for him he forgot to shoot his Mage Hunter Strike Force at my Arcane Tempest Gun Mages. A mistake he would certainly regret.


    During my turn the Black 13th moved up and took out Narn with extreme prejudice before he could get to my Journeyman Warcaster. My Ironclad charged and killed a Mage Hunter and the Arcane Tempest Gun Mages moved up and killed the rest of the unit using Deadeye from Haley. The Professor shot at the Griffon and knocked it down while the Charger used it's special shots to nearly kill it.



    His Chimera Charged my Charger and destroyed his hammer arm making it very difficult for me to ever kill it. His Griffon stood up. His Phoenix charged my Ironclad and just pooped all over his cheerios, lighting him on fire and Nearly Killing him. His Arcanist and Garryth moved up.



    In my turn I foolishly charged the Chimera with my Journeyman Warcaster and did nothing. The Ironclad did some minor damage to the Phoenix. The Professor attempted to knock down the Griffon again and failed. The Arcane Tempest Gun Mages moved up to shoot at Garryth for the assassination victory, but I foolishly forgot to fire them. I also moved the Black 13th up to shoot Garryth but forgot to fire them as well. I'm still too caught up in the rules from 40k to remember to take all of my actions during my activation phase instead of moving everything, shooting, then assaulting. Sadly I missed my opportunity to win the game because of my poor memory.


    I would pay for my mistakes this turn as the Phoenix would use Combustion to kill the Ironclad and a few Gun Mages. The Chimera smashed the Journeyman Warcaster in to goo rendering the Charger inert. The Griffon moved up to confront the Professor. Garryth and The archaist moved back toward the ruins


    The only thing I could do was retreat with Haley towards my board edge. The Black 13th moved to take shots on Garryth doing some damage but failing to kill him. The remaning Arcane Tempest Gun Mages took shots but failed.

    His Phoenix would kill the the remaining Gun Mages and a combination of shots from Garryth himself and the Chimera charging would take out the Black 13th.

    At this point I only had Haley and her Squire left so I tried to make a suicide assassination run on his caster only to fail killing him by, I think, 3 HP's. After that he charged Haley with Garryth and easily chopped her into bits.


    The number one lesson we learned about this game was to ALWAYS remember to shoot your guys. It would have been a very different game had he remembered to shoot at me with his Mage Hunters turn 1 or if I had remembered to fire my Gun Mages and Black 13th on turn 2.  All in all, a great and fun game. Can't wait to play my next.

    Wednesday, March 26, 2014

    Warhammer 40k: NURGLE!

    Last week at the LGS I ran into a few friends of mine playing some Daemons vs Chaos Space Marines.

    Some people from r/Warhammer may know him as Squoze, the Herald of Nurgle

    He also have a blog over at The Lonely Havocs.

    He was running full Nurgle as always and I had to get a few pics to share as I really appreciate his skill and creativity when it comes to customization.

    Enjoy!



    And my all time favorite of his...

    Lord Bjorn and Baby Carlos, the one man Wolfpack of Nurgle.



    Monday, March 24, 2014

    Warmachine Progress Update 6


    I now I have a fully painted 35 point Cygnar army with the option for two Warcasters. I finished pCaine this weekend along with my first unit, The Black 13th. Only three more units and one solo to finish before I have the full 50 point army complete. 





    Friday, March 21, 2014

    Warmachine/Hordes: Learning the Game


    Capnmoe Typing:
    Makers and I got our second game of Warmachine in last night. We played 15 points and our main focus was learning how units function. Turns out, it is way different from the way Warhammer 40k units function. 

    There's no need to maintain unit coherency beyond staying in the unit leaders command range, which for us was 9". And unit members don't all need to fire on the same target. 


    We also learned about AOE cloud/terrain/lingering AOE damage effects. 

    You can see those in the picture below represented by the metal rings.


    My 15 point list was:

    eHaley
    Ironclad
    Squire
    Journeyman Warcaster
    Charger
    The Black 13th

    Sadly I lost (I lost our first game as well) but it was a fun loss. I have a tendency to just run my units forward and run them into, or shoot at the first possible thing they can reach when learning a new game. Not always the best tactic but it makes for a good learning experience.

    I'm really loving the game so far. Next week I think we're going to expand to 25 points and rely less on our teacher, Ryan. Speaking of Ryan I have a bat rep I'll be posting soon of my Cygnar vs his Legion of Everblight.

    Makers Typing:
    So I almost tabled Capnmoe last night.
    It was great.


    At 15 points I ran the following list:

    Kaelyssa
    Phoenix
    Narn
    Arcanist
    6 man Mage Hunter Strike Force with Commander Upgrade

    The first game we played I used Garryth who is more of an Assassin type Warcaster, or HQ for the Warhammer people. Kaelyssa is more of a buff/debuff type.

    I'm not sure which one I like more so far, but both have their advantages.

    So far I am enjoying the game alot. It seems to be faster paced and a lot more about strategy and planning ahead. For example, last night I used my Phoenix to see his Warjack on fire, then used Kaelyssa to immobilize it for a turn, causing him to take alot of damage on it. Then by using Narn (a "smaller" Garryth type character) I was able to kill his Journeyman Warcaster to all but remove his other one from the game as well thanks to a well placed Rift from Kaelyssa.

    I also enjoy how the units work. You can spread them out to a great distance and each one acts independently, almost the same as 40k 2nd Edition, which tends to give each model more of a personalized feel, rather than just being one normal guy.

    We are still learning and I think last night was just a rare occurence as Capnmoe's dice were extremely cold, and my Phoenix just kept recharging 5-6 shield points a turn.

    Hopefully I can get in a good amount of painting this weekend on my guys and post some shots up next week.

    Looking forward to next weeks game!

    Wednesday, March 19, 2014

    Warmachine: The Switch? Only time will tell.


    Thought I'd post a pic of Cap'n Moe's Cygnar Warcaster  Haley from last weeks game.

    I took a bunch more but apparently I'm a moron and all my other pics came out all fuzzy. Go figure.

    I am also making the leap into Warmachine and I must say it's a refreshing change.

    Simple, balanced, and extremely enjoyable.

    I chose to go with Retribution of Scryah after a lot of thinking and so far I am really enjoying them.

    I've also decided  that since most of my 40k armies are very dark and kind of depressing looking 
    (example: Iron Hands, Daemons, Farsight Enclave, etc...) my Retribution Army is going to be bright pink.

    Hopefully I'll have some pics up on Friday.

    I'm also not sure if anyone is really interested in Warmachine, but if so, please let us know and we can go more in depth about it from the perspective of guys learning coming from 40k to Warmachine.

    I'm not really sure yet if this will be a permanent switch from 40k, but I am taking a serious break from it.

    Too much, too fast with no updates or FAQs. Personally I feel 40k is becoming completely cookie cutter.
    Currently Warhammer is not balanced and GW shows no hints of resolving it anytime soon.
    Maybe that will change but I'll believe it when I see it.

    If I do play 40k it will be most likely complete fluff based or just to use models that I haven't used in awhile.

    Thursday, March 13, 2014

    Warmachine Progress Update 5


    I finished my two heavy Warjacks this week. The first is the Centurion and the second is the Ironclad. I'm not a big fan of the stump on the Ironclad scenic base. I may do some more work on it. Tonight Makers and I are gonna play our first game. I'm stoked.




    Friday, March 7, 2014

    Warmachine Progress Update 4


    It's been a rough week for me. Last Thursday I had to have an emergency appendectomy. So with a 7 inch incision in my belly and a bunch of pain killers in my system, I haven't been able to do much of anything other than sleep, paint, and play video games. Needless to say I got some work done on my Cygnar with my free time. I completed my Journeyman Warcaster, Charger, and Sentinel. Super stoked with the way this army is turning out. I have all of my Solos and Light Warjacks finished now. Up next is my Heavy Warjacks.







    Tuesday, February 25, 2014

    Warmachine Progress Update 3


    My Journeyman Warcaster took a little longer to arrive than I had expected, so I decided to get my first Warjack painted. This is the Lancer. 





    Thursday, February 20, 2014

    40k Battle Report: Tau vs Necrons



    First week of league was last Thursday and I was paired up against Necrons.

    Deployment was Dawn of War, Mission was Relic.

    My List: 
    Commander - Puretide Engram Neurochip, Multispectrum Sensor Suite, Command and Control Node
    Ethereal
    6 Firewarriors
    6 Firewarriors
    6 Firewarriors
    5 Pathfinders
    5 Pathfinders
    Riptide - Ion Accelerator, SMS, Early Warning Override, Stimulant Injector
    Riptide - Ion Accelerator, TL Fusion, Early Warning Override, Stimulant Injector
    Riptide - Ion Accelerator, TL Plasma, Early Warning Override, Stimulant Injector
    3 Broadsides - High Yield Missile Pods, Twinlinked SMS, 6 Missile Drones
    Aegis Defense Line and a Quad Cannon

    His List: 
    Overlord - Weave, Scythe, Mindshackle
    10 Warriors on foot
    10 Warriors on foot
    10 Immortals
    6 Wraiths
    5 Deathmarks
    1 Annihilation Barge
    1 Triarch Stalker
    1 Doomsday Ark
    1 Doom Scythe

    I won the roll and chose to deploy and go first.

    Warmachine Progress Update 2


    Finished up eHaley and her Squire last night. Really love the way these turned out. Up next is the Journeyman Warcaster.